
更好的原版杀戮尖塔2
为STS2的Beta版本修改了一些不合理的改动,让爬塔的选择更加丰富有趣,适配0.107.1版本。 Tweaks some unreasonable changes in the STS2 Beta version to make tower-climbing choices richer and more interesting. Adapted for 0.107.1.
查看大图为STS2的Beta版本修改了一些不合理的改动,让爬塔的选择更加丰富有趣,适配beta0.107.1版本。
每项修改都可以在用户数据目录的mod_configs/BetterVanillaSTS2.cfg中调整;若安装了BaseLib,也可以在模组配置界面中修改。你可以自由选择是否在游戏中体验每项改动。
修改内容:
- 进阶6及以上商店删牌涨价幅度由50金币改为25金币,起始价格100金币不变。
- 凋萎改为1费、保留、打出后消耗,伤害数值与升级效果不变。只有非状态牌才被计入层数。
- 活力火花添加旧版受攻击伤害回能效果,每回合第一次触发让攻击者获得1点能量(原本的污染效果仍然存在)。
- Punch-Off事件中的拳击构装体入场时会减少18到23点当前生命值而非原本的2到9点。
- 实验体Boss的激怒改为每当打出一张技能牌时,Boss获得只对该打出者生效的对应层数力量。
- 华美发束改为失去所有金币,前2次卡牌奖励获得华彩附魔,并在选取卡牌后失效。
- 当钓鱼竿升级一张初始打击或防御时,会使其计数增加1。
- 债务不再出现在通过修正/遗物随机生成的诅咒池中,例如捏奥的骨骰。
- 实验性:将游戏RNG的底层随机数生成器替换为PCG32,以减少System.Random相近种子造成的相关性。默认关闭。( 注意:开启此项会大幅修改同一种子的游戏内容!请阅读tck.mn/blog/correlated-randomness-sts2了解这项修改内容以及原因。) 已经被官方修复!
Changes:
- Ascension 6+ merchant card-removal price growth is changed from +50 gold to +25 gold, while the initial 100 gold price is unchanged.
- Wither now costs 1, Retains, Exhausts when played, and returns to hand after dealing its end-of-turn damage.Only non-Status cards will be counted.
- Vital Spark restores the old attack-damage energy refund behavior, gives the attacker 1 Energy on the first trigger each turn regardless of stack count.
- Punch-Off event Punch Constructs enter combat with 18 to 23 less current HP,changes from 2 to 9 in vanilla.
- Test Subject Boss Enrage now grants matching Strength stacks that only increase the Boss's attack damage against the player who played the Skill.
- Silken Tress now makes you lose all Gold, enchants the first 2 card rewards with Glam, and is used up after choosing a card.
- When Fishing Rod upgrades a starting Strike or starting Defend card, gain 1 extra counter.
- Remove Debt from modifier/relic random curse pools, such as Neow's Bones.
- Experimental: replace the game's underlying RNG with PCG32 to reduce System.Random correlation from nearby seeds. Disabled by default.(Note: Enabling this option will significantly modify the game content of the same seed! Please read tck.mn/blog/correlated-randomness-sts2 to understand the content and reasons for this modification.) It has been officially fixed!
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