Map Marker Teleport

Map Marker Teleport

A small, standalone teleport-to-marker mod for Crimson Desert. Press F10 while a valid destination marker is active to teleport your character to it. This is a teleport-only mod—no storage, inventory, or other bundled features.

Description
MarkerTeleport is a small, standalone ASI mod for Crimson Desert that teleports your character to an active map marker with F10.
It is intentionally teleport-only: no storage, inventory, or other gameplay features are included.

Installation instructions
[list=1]
[]Download the release ZIP.[/]
[]Import it through the DMM GUI without extracting it.[/]
[]Enable the MarkerTeleport mod card.[/]
[]Launch Crimson Desert through your normal DMM setup.[/]
[]Place an open or targeted map marker, then press F10.[/]
[/list]Keep MarkerTeleport.asi and MarkerTeleport.ini together. Do not place them inside an extra bin64 folder.

Main features
[list]
[]Teleports to valid open and targeted map markers with F10.[/]
[]Uses normal in-game terrain correction after arrival.[/]
[]Designed as an isolated mod so it can sit alongside your own mod pack.[/]
[]Fails closed if expected game signatures no longer match.[/]
[]Includes an INI configuration file and optional diagnostic log.[/]
[]Tested successfully with open and targeted markers on Crimson Desert BuildID 24568997 / version 1.0.0.2289.[/]
[/list]On an open marker, the character will be very high above ground, this is to avoid excessive ground collision or trapping.

On a dedicated marker such as a teleport pad or NPC, your character will load in slightly underground, but quickly pop up if it does. Other times you'll be a harmless fall above the target. 

Requirements
[list]
[]Crimson Desert 1.16.04+[/]
[]DMM 1.5.8+ for the verified import route[/]
[]A working, compatible ASI loader already installed—one is not included with this mod[/]
[/list]The release was tested with Ultimate ASI Loader 9.7.2, but that is not a strict requirement.
As with any game mod, back up your saves before use.

Github Link:
https://github.com/TheEmpressAlae/crimsondesert/tree/main?files=1
If you are like me, and not totally comfy with opening ASI's, here is the repo I created with the exact files. Please checksum them before use to ensure no shenanigans have ensued. 

Shout outs
https://www.nexusmods.com/crimsondesert/mods/3089
https://www.nexusmods.com/profile/namintelvn
They had this idea and it was bundled into their inventory manager. I broke this out to make it a quick easy add to any mod or asi install.