检查点

检查点

添加可靠的玩家检查点,带有自定义检查点板方块和简单的设置/返回命令,用于快速重生和地图进度推进。

实用

Checkpoints 是一款轻量级服务器插件,可为跑酷地图、冒险服务器或活动添加检查点功能。

它包含一个名为 CheckpointPlate 的自定义方块,你可以将其放置在游戏世界中,玩家踩上后即可保存检查点。

Config.json:

{
  "MessagesPrefix": "&6&l[Checkpoints] &8» &f",
  "TeleportOnVoid": false,
  "VoidY": -64,
  "TeleportOnDeath": true,
  "MessagesTitle": "做得好!",
  "MessagesSubtitle": "检查点已成功保存!",
  "CmdOnlyPlayers": "&c只有玩家可以使用此命令。",
  "CmdNoPlayerRef": "&c无法获取你的 PlayerRef。",
  "CmdNoPlayerRefOf": "&c无法获取玩家 {player} 的 PlayerRef",
  "CmdConfigReloaded": "&a配置已重新加载。",
  "CmdConfigSavedNoReload": "&a配置已保存(不支持重载,但已保存)。",
  "CmdCheckpointSaved": "&a检查点已保存。",
  "CmdCheckpointSaveFailed": "&c无法保存检查点。",
  "CmdBackSelfOk": "&a已传送回你的检查点。",
  "CmdBackSelfNoCheckpoint": "&c你没有已保存的检查点。",
  "CmdBackOtherOk": "&a已传送至检查点。",
  "CmdBackOtherNoCheckpoint": "&c玩家 {player} 没有已保存的检查点。",
  "CmdPlayerNotFound": "&c未找到玩家:{player}",
  "CmdUsageGeneric": "&c用法:&b/checkpoints set|back [playerName]",
  "CmdUsageSet": "&e用法:&b/checkpoints set [playerName] [x] [y] [z]",
  "CmdUsageBack": "&c用法:&b/checkpoints back [playerName]",
  "CmdHelpHeader": "&e用法:",
  "CmdHelpSetLine": "&b/checkpoints set [playerName] [x] [y] [z]",
  "CmdHelpBackLine": "&b/checkpoints back [playerName]",
  "CmdHelpReloadLine": "&b/checkpoints reload"
}

玩家检查点存储在 Checkpoints.json