RealityIV

RealityIV

Custom shaders that improve the graphics with Volumetric Clouds, Screen-space Reflections, GGX Specular, and more.

[center][size=4][b][img]https://staticdelivery.nexusmods.com/mods/253/images/1510/1510-1791053836-1076350441.png[/img][/b][/size][/center]
[center][i]" Perhaps here, graphics will be different... "[/i][/center]
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[size=4][b]What is this?[/b][/size]
RealityIV is kind of similar to it's counterparts like Reality Redemption and RealityV. The goal is to improve the graphics by modifying the game shaders using a custom ReShade add-on called RealityFX. This only works with the Vulkan API. You can combine this with your favorite timecycle mod of choice too. Currently only Complete Edition is officially supported, older patches may still work.


[size=4][b]What features RealityIV adds to the game?[/b][/size]

[b]Volumetric Clouds:[/b]
[list]
[]Physical intractable clouds[/]
[]Colored from the parameters the RAGE engine uses, no need for manual color adjustments[/]
[]Multiple cloud layers, fully customizable per each weather preset[/]
[]Automatic weather detection[/]
[/list][b]GGX Specular Model:[/b]
[list]
[]GGX Specular on every single surface of the game, fully customizable[/]
[]Added GGX for sources that did not even support them such as lamp post reflections[/]
[]Added missing reflections to LODs, with customizable intensity[/]
[]Car headlights reflect properly in the reflections now too[/]
[/list][b]Screen Space Reflections:[/b]
[list]
[]Liberty City is no longer flat, everything reflects![/]
[]Proper SSR implementation, reflecting vehicles, buildings, NPCs, props, basically everything, including the sky[/]
[]More visible in shiny reflection surfaces, interiors and in puddles during rainy weather types[/]
[/list][b]Rain puddles and improved wetness:[/b]
[list]
[]Rain puddles on the ground during rain, they fade on steep roads just like in GTA 5[/]
[]Rain drop ripples in the puddles[/]
[]Improved gloss and full reflection customization[/]
[/list][b]Parallax Height Mapping (POM):[/b]
[list]
[]Added parallax to almost every surface and model in the game so the city now has more depth[/]
[/list][b]Physically Based Sky:[/b]
[list]
[]Replaced the old simple gradient sky system with a proper PBR sky[/]
[]Adds various realistic sky features such as aerosols, realistic haze, ozone and scattering[/]
[]Sampled and mixed RAGE engine sky parameters and colors to re-mold them into a proper physical sky appearance[/]
[/list][b]Lights and Coronas:[/b]
[list]
[]You can change the color of street lamps with a simple color picker now[/]
[]Six custom coronas to pick at runtime as replacements for the simple corona sprite, including: Starburst, Anamorphic flare, Diffusion Smear and more![/]
[/list]