
MARCO 实时兴奋剂 BETA版
使用兴奋剂变得更加刺激了...
查看大图I think as long as you have enough Stimpaks, you can pause the game at any time and restore 100% health, which makes combat in Fallout 3 lose any challenge.
After installing this mod, Stimpaks will not take effect immediately; instead, they start injecting after you exit the Pip-Boy.
The healing effect takes a few seconds to appear, during which your character must holster their weapon and endure side effects.
Version 0.8 Update Notes
- Adjusted the effects of overdose to be less extreme. Now when you overdose on Stimpaks, your Intelligence, Perception, and Agility are affected, and you experience dizziness.
- When using a Stimpak, you can now maintain normal movement speed (hey, since you can reload a minigun while running, jabbing yourself in the arm should be a piece of cake).
- When using a Stimpak at full health (by targeting damaged body parts), your limb restoration effect is significantly better than using it while injured.
The effect on limbs now directly scales with your Medicine skill.
Version 0.7 Notes (Old Version)- NPCs may encounter some issues when using Stimpaks, and any feedback on this would be appreciated.
- Currently, I don't know how to make this script work for specific body parts. When used in the Status window, the effect is the same as when used in the inventory.
- For now, Stimpaks can only restore a small amount of health to body parts, so resting and medical personnel are more urgently needed.
- If you use at least 3 Stimpaks in a short time, the cumulative dose may lead to death. The more you use, the higher the probability. High Endurance helps counteract this effect.
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