MARCO 实时兴奋剂 BETA版

MARCO 实时兴奋剂 BETA版

使用兴奋剂变得更加刺激了...

游戏效果与变更

I think as long as you have enough Stimpaks, you can pause the game at any time and restore 100% health, which makes combat in Fallout 3 lose any challenge.

After installing this mod, Stimpaks will not take effect immediately; instead, they start injecting after you exit the Pip-Boy.
The healing effect takes a few seconds to appear, during which your character must holster their weapon and endure side effects.

Version 0.8 Update Notes

  • Adjusted the effects of overdose to be less extreme. Now when you overdose on Stimpaks, your Intelligence, Perception, and Agility are affected, and you experience dizziness.
  • When using a Stimpak, you can now maintain normal movement speed (hey, since you can reload a minigun while running, jabbing yourself in the arm should be a piece of cake).
  • When using a Stimpak at full health (by targeting damaged body parts), your limb restoration effect is significantly better than using it while injured.
  • The effect on limbs now directly scales with your Medicine skill.

    Version 0.7 Notes (Old Version)
  • NPCs may encounter some issues when using Stimpaks, and any feedback on this would be appreciated.
  • Currently, I don't know how to make this script work for specific body parts. When used in the Status window, the effect is the same as when used in the inventory.
  • For now, Stimpaks can only restore a small amount of health to body parts, so resting and medical personnel are more urgently needed.
  • If you use at least 3 Stimpaks in a short time, the cumulative dose may lead to death. The more you use, the higher the probability. High Endurance helps counteract this effect.