卡拉尔城堡

卡拉尔城堡

这个插件在帝都东南方向的黄道旁添加了一座城堡。 来自匕首领的卡兰领主在赛洛迪尔建立了卡莱尔骑士团。当他寻求为父亲复仇时,他和他的骑士们拥有了这座城堡。

城堡、宫殿庄园等建筑

Calair Castle v1.0


An Oblivion mod by Aeqiss
[email protected]

This plugin adds a castle located near the Yellow Road, southeast of the Imperial City.
Lord Calair, from Daggerfall, has founded the Order of Calair in Cyrodiil.
Seeking revenge for his father's death, he has built this castle alongside his knights.

When you start the game with the mod enabled, the quest "The Order of Calair" will appear.
Initially, you begin the quest as a castle guard.
You have your own room in the castle barracks.
To become the lord and master of the castle, you need:

  • Level 10
    or
  • Sword in the Fighter's Guild
    or
  • Conjurer in the Mage's Guild
    or
  • Purifier in the Dark Brotherhood
    or
  • Prowler in the Thieves' Guild
    When you meet any of these conditions, you will gain ownership of the castle. If you already qualify, the quest will update automatically after one week of being a guard.

In the castle:

  • Hall: Throne hall, castle guard barracks area, a small alchemy garden, and a secret escape tunnel leading outside the castle.
  • Lord's Residence: Includes a library, study, dining room, bedroom, and storage area. During the day, Melaine is available to serve you food and drink.
  • Private Area: The castle mage and your steward live here. There is also a guest room. The mage sells/buys spells and recharges your items.
  • Treasury: More like a display room. There is a beautiful pond in the center.
  • Many display cases for your trophies, plus 2 storage areas.
  • Mess Hall
  • Living Quarters: Living area for the maids and the alchemist. The alchemist sells ingredients and teaches alchemy.
  • Basement: Contains a kitchen and a chef who sells food and drink. The storekeeper and two servants also live here.
  • Castle Crypt: A place to mourn those who have sacrificed for the castle :)

In the Gardens:

  • Small Chapel: A chapel priest teaches Restoration spells.
  • Blacksmith: For repairing your items.
  • Barracks: Living area for the castle guards. Your room is here when the quest begins.
  • Stable

The castle is inhabited by 20 NPCs.
It is a peaceful area with beautiful scenery.
All containers in the lord's residence and treasury are safe for storage.
Additionally, all containers in your room in the castle barracks will not respawn or reset.

Note: Players who want to skip the quest and get the key directly can press the console button and type: "setstage calaircaptain 25", then speak to Captain Fonnius.

Issues/Conflicts:

  • The hall resembles that from the official "Battlehorn Castle" plugin. This was intentional, as I like it. It's not too large or complex, and feels cozy.
  • Also, I didn't over-decorate the castle to save some frame rate.
  • No known conflicts currently. The mod modifies the following cells: "wilderness 20,5", "wilderness 19,4", and "wilderness 20,4". Plugins that edit these exterior areas may conflict with this mod.

Installation:
Extract the files into your "Oblivion\Data" directory.
When running Oblivion, click "Data Files", then check CalairCastle.esp and launch the game.

History:
v0.5: Changed the castle's location.
v0.6: Added quest.
v0.7: Fixed some dialogue and schedule issues.
v0.8: Changed the pond in the treasury room.
v0.9: Scaled down the castle garden. It was a bit too large originally; I didn't like it.

Credits:
Adonnay for "Adonnay's Classical Weaponry".
Texian for "Texian's Static Water Mesh".


For any bug reports or suggestions, please email: [email protected]