
Pickpocketing - Immersive Theft System
Adds a fully integrated pickpocketing system to Red Dead Redemption 2 with vanilla-style interactions, valuables, witnesses, NPC reactions, law reporting and immersive feedback.
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[size=6][color=#D1A85A][b]QUALITY PICKPOCKETING[/b][/color][/size]
[size=3][i]Those pockets aren't going to empty themselves.[/i][/size]
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[size=4][color=#D1A85A][b]SO... WHAT DOES IT DO?[/b][/color][/size]
Seen a wealthy gentleman walking around Saint Denis with a nice coat and a pocket watch?
Now you can relieve him of it.
[b]Quality Pickpocketing[/b] adds a proper pickpocket interaction to Story Mode.
[b]Focus on someone, get behind them, and hold G when the Pick Pocket prompt appears.
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[img]https://staticdelivery.nexusmods.com/mods/3024/images/10006/10006-1786455865-510511669.png[/img]
Controller: [b]D-Pad Up[/b].
That's pretty much it.
Whether you get away with it is another matter.
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[size=4][color=#D1A85A][b]WHAT'S IN HIS POCKET?[/b][/color][/size]
You won't be pulling canned beans and revolver ammo out of everyone's trousers.
This is pickpocketing.
You're after things worth stealing:
[b]• Cash
• Pocket Watches
• Rings
• Earrings
• Bracelets[/b]
The valuables are actual RDR2 inventory items.
Steal a Silver Pocket Watch and you get an actual Silver Pocket Watch in your inventory, with its proper item artwork and pickup notification.
[img]https://staticdelivery.nexusmods.com/mods/3024/images/10006/10006-1786455932-613285803.png[/img]
Some people have a decent amount of money.
Some have jewelry.
Some have nothing worth taking.
And yes — the better dressed gentleman in Saint Denis is probably a more interesting target than some poor bastard shoveling manure in Valentine.
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[size=4][color=#D1A85A][b]TRY NOT TO GET CAUGHT[/b][/color][/size]
People generally don't appreciate strangers going through their pockets.
If the victim notices, things can go a few different ways.
They might run.
They might report the theft.
They might turn around and beat the hell out of you.
And if they're already carrying a knife or a gun, don't expect them to politely leave it in their holster.
Other people can notice too.
A nearby NPC might witness the theft and decide to report what they saw — but not every witness will immediately sprint to the nearest lawman.
Sometimes you get away clean.
Sometimes you don't.
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[size=4][color=#D1A85A][b]HOW TO PICKPOCKET[/b][/color][/size]
[b]1.[/b] Focus / lock onto an NPC like you normally would to Greet, Antagonize or Rob them.
[b]2.[/b] Move behind them.
[b]3.[/b] When you're close enough and in a good position, [b]Pick Pocket[/b] will appear with the normal interaction prompts.
[b]4.[/b] [color=#D1A85A][b]Hold G[/b][/color] to make the attempt.
Controller users: [b]hold D-Pad Up[/b].
[b]5.[/b] Take your loot and carry on like you had absolutely nothing to do with it.
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[size=4][color=#D1A85A][b]THE DETAILS[/b][/color][/size]
[b]•[/b] Pick Pocket appears through RDR2's normal NPC focus system
[b]•[/b] Cash is added to your real wallet
[b]•[/b] Watches and jewelry are added to your actual inventory
[b]•[/b] Proper RDR2-style money and valuable notifications
[b]•[/b] Vanilla item artwork for valuables
[b]•[/b] Sound feedback during the theft and when receiving loot
[b]•[/b] Witness and THEFT crime support
[b]•[/b] Victims can fight, flee or report you
[b]•[/b] Armed victims can use weapons they already have
[b]•[/b] Nearby NPCs have a chance to become witnesses
[b]•[/b] The same NPC can't be farmed for endless watches and money
[b]•[/b] Settings can be changed in QualityPickpocket.ini
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[size=4][color=#D1A85A][b]INSTALLATION[/b][/color][/size]
[b]Requires ScriptHookRDR2.[/b]
Drop these two files into your main Red Dead Redemption 2 folder:
[b]QualityPickpocket.asi
QualityPickpocket.ini[/b]
They should be in the same folder as:
[b]RDR2.exe[/b]
Launch Story Mode and you're good to go.
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[size=4][color=#D1A85A][b]ONE LAST PIECE OF ADVICE[/b][/color][/size]
[i]Fancy suit.
Nice watch.
Back turned.
Just make sure his friends aren't looking.[/i]
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