Functional Bandana

Functional Bandana

Bandanas that actually work

[center][b][color=#ff0000]Functional Bandana[/color][/b][/center]
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[center]A long forgotten personal mod, finally released.[/center]
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[center]Functional Bandana makes masks and bandanas actually matter in free roam. While masked, you can:[/center]
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[center][color=#b6d7a8][b]Prevent honor loss[/b][/color][/center]
[center][b][color=#b6d7a8]Stay an unknown suspect instead of being identified by name[/color][/b][/center]
[center][b][color=#b6d7a8]Prevent bounty increases[/color][/b][/center]
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[center]Each feature can be enabled or disabled independently in the ini.[/center]
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[center]Yes, I know there are already several mods covering this idea. This is just another take with a few extra features I havent seen elsewhere:[/center]
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[center][b][color=#ff0000]Per-town identity cooldown (optional):[/color][/b] Once you're identified in a town, your mask won't hide your identity there again until the cooldown expires.[/center]
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[center][b][color=#ff0000]Line of sight identity detection:[/color] [/b]Removing your mask during a pursuit only reveals your identity if a lawman actually has line of sight to your uncovered face. If nobody can see you, [b]you remain an unknown suspect[/b] until they can.
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[center][b][color=#ff0000]Custom mask support:[/color][/b] It should already work with modded masks and bandanas, but you can add additional drawable names or hashes from clothing mods to the ini so they're recognized as valid masks.
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[center][b][color=#00ffff]---New in 1.1---‎ ‎ ‎ ‎ [/color][/b][/center]
[center][b][color=#ff0000]Per-location mission recognition (optional):[/color][/b] Even with blockIdentity enabled, the more missions you've completed in a town, the more likely townsfolk and law will recognize you through your mask. Each protagonist (Arthur/John) has their own tracked mission set per location. Configure the base chance, mission bonus per completed quest, and a hard cap, all in the ini.[/center]
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[center][b][color=#ff0000]Two cooldown modes:[/color][/b] Choose between [b]hard[/b] mode (cooldown completely blocks the bandana effect, the original behavior) or [b]exponentialChance[/b] mode (cooldown doesn't hard-block, instead recognition becomes exponentially more likely right after exposure, decaying to normal as the cooldown expires).[/center]
[center][color=#00ffff][b]---[/b][/color][/center]
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[center][b][color=#ff0000]Requirements[/color][/b][/center]
[center]ScriptHookRDR2 V2
Up to date version of the game
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[center][b][color=#ff0000]Installation[/color][/b][/center]
[center]Drop FunctionalBandana.asi and FunctionalBandana.ini into your RDR2 directory[/center]
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[b][color=#ff0000]Note[/color][/b][/center]
[center]Built for personal use and tested on the current game version
No promises on active development, but i'll try to keep it bug free[/center]