
Fabric 死亡消息
一个允许你为服务器自定义各种死亡消息的Fabric模组
Fabric Death Messages
注意:此模组仅限服务端使用,无法在客户端上运行
这是一个 Fabric 模组,会在玩家触发的特定事件(例如死亡、加入服务器、击杀其他玩家等)发生时,分别执行并发送可配置的命令和消息。
配置文件位于 config 目录中(config/player_events.json),内容如下所示:
{
"death": {
"no_entity": [
[
"cactus",
"${player} was pricked to death"
],
[
"drown"
],
[
"fall"
],
[
"flyIntoWall"
],
[
"hotFloor"
],
[
"inFire"
],
[
"inWall"
],
[
"indirectMagic"
],
[
"lava"
],
[
"lightningBolt"
],
[
"onFire"
],
[
"outOfWorld"
],
[
"starve"
],
[
"wither"
]
],
"yes_entity": [
[
"entity.minecraft.bee",
"${player} was stung to death"
],
[
"entity.minecraft.blaze"
],
[
"entity.minecraft.cave_spider"
],
[
"entity.minecraft.creeper"
],
[
"entity.minecraft.dolphin"
],
[
"entity.minecraft.drowned"
],
[
"entity.minecraft.elder_guardian"
],
[
"entity.minecraft.ender_dragon"
],
[
"entity.minecraft.enderman"
],
[
"entity.minecraft.endermite"
],
[
"entity.minecraft.ghast"
],
[
"entity.minecraft.guardian"
],
[
"entity.minecraft.hoglin"
],
[
"entity.minecraft.husk"
],
[
"entity.minecraft.illusioner"
],
[
"entity.minecraft.iron_golem"
],
[
"entity.minecraft.llama"
],
[
"entity.minecraft.panda"
],
[
"entity.minecraft.phantom"
],
[
"entity.minecraft.piglin"
],
[
"entity.minecraft.piglin_brute"
],
[
"entity.minecraft.pillager"
],
[
"entity.minecraft.polar_bear"
],
[
"entity.minecraft.pufferfish"
],
[
"entity.minecraft.ravager"
],
[
"entity.minecraft.shulker"
],
[
"entity.minecraft.silverfish"
],
[
"entity.minecraft.skeleton"
],
[
"entity.minecraft.slime"
],
[
"entity.minecraft.spider"
],
[
"entity.minecraft.stray"
],
[
"entity.minecraft.tnt"
],
[
"entity.minecraft.vex"
],
[
"entity.minecraft.vindicator"
],
[
"entity.minecraft.witch"
],
[
"entity.minecraft.wither"
],
[
"entity.minecraft.wither_skeleton"
],
[
"entity.minecraft.wolf"
],
[
"entity.minecraft.zoglin"
],
[
"entity.minecraft.zombie"
],
[
"entity.minecraft.zombie_villager"
],
[
"entity.minecraft.zombified_piglin"
]
],
"broadcast_to_everyone": true
},
"join": {
"actions": [
"Welcome ${player}",
"/say Hello ${player}"
],
"broadcast_to_everyone": true
},
"kill_entity": {
"actions": [
"${player} killed ${killedEntity}"
],
"broadcast_to_everyone": true
},
"kill_player": {
"actions": [
"${player} killed ${killedPlayer}",
"F ${killedPlayer}"
],
"broadcast_to_everyone": true
},
"leave": {
"actions": [
"Goodbye ${player}!",
"/say Hope to see you soon ${player}"
],
"broadcast_to_everyone": true
}
}
对于 death,你可以使用示例键;如果没有将消息作为第二个参数给出,则该条目视为已禁用,并会显示默认的死亡消息。
可能还有一些 yesEntity 或 noEntity 来源被遗漏了,欢迎将它们添加到你的配置文件中,一切应该都能正常工作。
对于 actions 中的其他所有字段,你可以定义多条命令,death 是唯一的例外。
格式化
0 是黑色
1 是深蓝色
2 是深绿色
3 是深青色
4 是深红色
5 是深紫色
6 是金色
7 是灰色
8 是深灰色
9 是蓝色
a 是绿色
b 是青色
c 是红色
d 是浅紫色
e 是黄色
f 是白色
----------------------------------------------------
k 是混淆
l 是粗体
m 是删除线
n 是下划线
o 是斜体
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