
织物声望系统
这是一个用于管理服务器上玩家声誉的模组。恶劣的玩家(例如破坏者和窃贼)会被踩,而友善的玩家会被赞。你可以配置根据玩家声誉触发的一些操作。
Fabric 声望系统
这是一个用于管理服务器上玩家声望的模组。恶劣的玩家(例如破坏者和窃贼)可以被差评,而友善的玩家可以获得好评。你可以根据玩家的声望配置一些动作来触发。你还可以使用数据包配置更多动作。
命令摘要
/rep view [player]— 查看玩家的声望。/rep set <rep>、/rep set <player> <rep>(仅限管理员)— 设置玩家的声望。/rep upvote <player> [reason]— 给玩家点赞。reason参数可以配置为必填。/rep downvote <player> [reason]— 给玩家点踩。reason参数可以配置为必填。/rep reload(仅限管理员)— 重新加载配置文件/rep wanted— 查看“通缉”玩家的坐标。
在数据包中获取声望
你可以使用以下命令将玩家的声望保存到记分板目标中:
execute as <entity> store result score @s <objective> run rep view @s[type=player]
配置模组
以下是模组的默认配置文件:
{
// Cooldown time is in seconds.
// `/rep set` is not affected by cooldown, but `/rep upvote` and `/rep downvote` are.
cooldown: 84600,
// The minimum and maximum reputation.
// All reputation changes will clamp between these values.
minRep: null,
maxRep: null,
// Minimum required reputation to PvP. Anything lower than this will not be able to hit another player.
// Can be set to null to always allow PvP.
minPvPRep: null,
// Minimum required reputation to modify within the range of spawn protection.
// Can be set to null to always disallow modification.
minSpawnBuildingRep: null,
// Maximum required reputation to be wanted (have co-ords shown).
// Can be set to null to not allow anyone to be wanted.
maxWantedRep: null,
// Require a reason to vote on a player.
votingReasonRequired: true,
// Show the upvote/downvote reason in notifications.
showReason: false,
// Notify the player when they get upvoted.
upvoteNotifications: false,
// Notify the player when they get downvoted.
downvoteNotifications: false,
// Webhook to log upvotes and downvotes.
discordWebhookUrl: null
}
从模组中查询声望
首先,在你的 build.gradle 中依赖此模组:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
filter {
includeGroup "maven.modrinth"
}
}
}
dependencies {
modImplementation "maven.modrinth:fabric-rep-system:1.0.0"
}
然后,你可以使用 RepUtils.getPlayerReputation(playerUuid) 查询声望数据的 API。
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