
公正食谱
修正原版配方计算以匹配方块几何形状。并新增了逻辑配方以及一个木质锯木机方块。
查看大图Fair Recipes
中文: 遍历原版合成配方,并重新计算那些产出数量与方块/物品实际几何形状不符的配方——数据直接来自 Minecraft 自身的模型和纹理,而非目测。6 块木板做出 4 个台阶,而一个台阶实际上就是一个方块的 ¾?已修复。这里的每一个数字背后都有真实的数学计算,而不是随机的增强。
配方修复 / Recipe Fixes
这些是现有的原版配方,成分相同,只是修正了数量——大多数情况下是产出,少数是投入(已在下方标注)。
| 配方 / Recipe | 修改前 | 修改后 | 原因 / Why |
|---|---|---|---|
| 木门 / Wooden Doors(11 种) | 3 | 16 | 48px 材料 ÷ 3px 门厚 = 16,无余数 / 48px of material ÷ 3px door thickness = 16 with no leftover |
| 铁门 / Iron Door | 3 | 1 | 按锭重算(2 个方块 = 18 个锭 → 5 扇门);6 个锭向下取整为 1 / Recalculated per ingot (2 blocks = 18 ingots → 5 doors); 6 ingots rounds down to 1 |
| 按钮——木头和石头 / Buttons — wood & stone(13 种) | 1 | 64 | 按几何计算一个方块约能容纳 ~86 个,但 64 是最大堆叠数——以此封顶 / Geometrically ~86 fit in a block, but 64 is the max stack size — capped there |
| 栅栏 / Fences(11 种) | 3 | 2 | 按实际摆放成一排时,共用的横栏算下来每次合成恰好是 2 个栅栏 / As placed in a row, the shared rails work out to 2 honest fences per craft |
| 栅栏门 / Fence Gates(11 种) | 1 | 2 | 木棍与木板分开计算——2 根木棍的量足够做 2 个栅栏门 / Sticks measured separately from planks — 2 sticks' worth is enough for 2 gates |
| 船和竹筏 / Boats & Bamboo Raft(9 种) | 1 | 3 | 实体模型没有精确几何形状——粗略体积估算 / No exact geometry for an entity model — rough volume estimate |
| 木棍 / Sticks | 4 | 64 | 2 个方块木头切成细棍(依据实际纹理测量)= 一整组 / 2 blocks of wood sliced into thin rods (measured from the actual texture) = a full stack |
| 原木 → 木头 + 去皮 / Log → Wood + Stripped(10 种) | 3 | 4 | 因为树皮比较棘手——本可以改为计算树皮表面积,但等体积方案感觉是更好的选择 / Tricky one because of the bark — could've counted bark surface area instead, but this equal-volume approach felt like the better call |
| 悬挂告示牌 / Hanging Signs(11 种) | 6 | 4 | 链条的 16 个像素中只有 4 个实际用于告示牌 / Only 4 of the chain's 16 pixels are actually used on the sign |
| 压力板——木头和石头 / Pressure Plates — wood & stone(13 种) | 1 | 32 | 压力板是一个方块的 1/16;2 个方块材料 → 32 个压力板 / A plate is 1/16 of a block; 2 blocks of material → 32 plates |
| 压力板——金和铁 / Pressure Plates — gold & iron | 1 | 3 | 同样的 1/16 方块计算,通过锭换算(9 个锭 = 1 个方块) / Same 1/16-of-a-block math, converted through ingots (9 ingots = 1 block) |
| 告示牌 / Signs(11 种) | 6 块木板(投入),3(产出) | 1 块木板(投入),1(产出) | 只用了 1 根木棍——这才是真正的限制,多余的木板是过剩的 / Only 1 stick is used — that's the real limit, the extra planks were excess |
| 台阶——全部 53 种 / Stairs — all 53 types | 4 | 8 | 一个台阶实际上就是一个方块的 ¾;6 个方块 × ¾ = 8 / A stair is literally ¾ of a block; 6 blocks × ¾ = 8 |
| 木质活板门 / Wooden Trapdoors(11 种) | 2 | 32 | 活板门恰好是门面积的一半——适用相同的材料计算 / A trapdoor is exactly half a door's footprint — same material math applies |
| 铁活板门 / Iron Trapdoor | 1 | 2 | 同样的每方块 5 个计算,通过锭换算(4 个锭 ≈ 2.2 → 2) / Same 5-per-block math, through ingots (4 ingots ≈ 2.2 → 2) |
| 旗帜 / Banners(16 种) | 6 块羊毛(投入) | 2 块羊毛(投入) | 旗帜高 2 个方块——2 块羊毛是合理的,另外 4 块是多余的 / A banner is 2 blocks tall — 2 wool is honest, the other 4 were excess |
| 地毯 / Carpets(16 种) | 3 | 32 | 与压力板相同的 1/16 方块切片 / Same 1/16-of-a-block slice as a pressure plate |
| 碗 / Bowl | 4 | 8 | 中空形状没有干净的方块分数——目测估算 / No clean block-fraction for a hollow shape — an eyeballed estimate |
| 砖块 / 地狱砖块(方块)/ Bricks / Nether Bricks (block) | 4 块砖(投入) | 9 块砖(投入) | 4 块对于一个完整方块来说感觉太少了——不是严格几何,只是凭感觉 / 4 just felt like too few for a whole block — not strict geometry, just went by feel |
| 玻璃板 / Glass Panes(17 种) | 16 | 48 | 一块板宽 2px 共 16px → 每块玻璃 8 块板 × 6 块玻璃 / A pane is 2px wide out of 16 → 8 panes per glass × 6 glass |
| 梯子 / Ladder | 3 | 1 | 实际模型中 7 根木棍只显示 6 根——1 根是多余的 / Only 6 of the 7 sticks show up in the actual model — 1 is spare |
| 脚手架 / Scaffolding | 6 | 1 | 单根线才是真正的瓶颈,逻辑与栅栏相同 / The single string is the real bottleneck, same logic as the fence |
| 雪块 / Snow Block | 4 个雪球(投入) | 9 个雪球(投入) | 与砖块相同的感觉——4 个对于一个完整方块来说太少了 / Same feeling as the brick block — 4 seemed too few for a whole block |
| 雪(层)/ Snow (layer) | 6 | 24 | 一层厚 2px 共 16px → 每方块 8 层 × 3 个方块 / A layer is 2px thick out of 16 → 8 per block × 3 blocks |
| 火把和灵魂火把 / Torch & Soul Torch | 4 | 1 | 只用了 1 根木棍——逻辑与告示牌相同 / Only 1 stick is used — same logic as the sign |
| 石英块 / Quartz Block | 4(投入) | 9(投入) | 把 4 个石英塞进一个完整方块——对于一个完整方块感觉太廉价了,不是严格几何,只是凭感觉 / Packs 4 quartz into a whole block — felt too cheap for a full block, not strict geometry, just a feel call |
| 紫水晶块 / Amethyst Block | 4(投入) | 9(投入) | 与本页其他项相同的感觉判断 / Same feel call as the others on this page |
| 粘土块 / Clay | 4(投入) | 9(投入) | 与本页其他项相同的感觉判断 / Same feel call as the others on this page |
| 滴水石块 / Dripstone Block | 4(投入) | 9(投入) | 与本页其他项相同的感觉判断 / Same feel call as the others on this page |
| 荧石 / Glowstone | 4(投入) | 9(投入) | 与本页其他项相同的感觉判断 / Same feel call as the others on this page |
| 蜜脾块 / Honeycomb Block | 4(投入) | 9(投入) | 与本页其他项相同的感觉判断 / Same feel call as the others on this page |
| 岩浆块 / Magma Block | 4(投入) | 9(投入) | 与本页其他项相同的感觉判断 / Same feel call as the others on this page |
| 海晶石 / Prismarine | 4(投入) | 9(投入) | 与本页其他项相同的感觉判断 / Same feel call as the others on this page |
| 白色羊毛 / White Wool | 4 根线(投入) | 9 根线(投入) | 与上方其他项相同的感觉判断,只是应用于线而非碎片/粉末类物品 / Same feel call as the others above, applied to string instead of a shard/dust item |
| 蜂蜜块 / Honey Block | 4 个瓶子(投入) | 9 个瓶子(投入) | 与上方其他存储方块相同的感觉 / Same feeling as the other storage blocks above |
| 紫珀块 / Purpur Block | 4(投入) | 9(投入) | 爆裂紫颂果是一种幻想中的末地材料,没有现实等价物——对于一个完整方块感觉太廉价了 / Popped Chorus Fruit is a fantasy End material with no real-world equivalent — felt too cheap for a whole block |
| 红色地狱砖块 / Red Nether Bricks | 2 块砖 + 2 个疣(投入) | 5 块砖 + 4 个疣(投入) | 砖块填充 4 个角和中心,疣填充其余部分——配方实际利用了疣的形状 / Bricks fill the 4 corners and center, Wart fills the rest — the recipe actually uses the wart's shape |
奖励配方 / Bonus Recipes
有几个配方在原版中从未存在,尽管两个已存在的物品之间有明显的联系——所以在上述修复之外,也添加了这些。
| 配方 / Recipe | 结果 | 原因 / Why |
|---|---|---|
| 半砖 → 按钮 / Slab → Button(13 种) | 43 | 半个方块的材料量 / Half a block's worth of material |
| 台阶 → 按钮 / Stairs → Button(13 种) | 64 | ¾ 个方块(≈64.5),以相同的堆叠上限封顶 / ¾ of a block (≈64.5), capped at the same stack limit |
| 台阶,小批量 / Stairs, small batch(3 个方块,53 种) | 4 | 同样的每方块 ¾ 比例,批量更小 / Same ¾-per-block ratio, smaller batch |
| 2 个铁块 → 铁门 / 2 Iron Blocks → Iron Door | 5 | 与木头相同的每方块门计算,直接应用于铁 / Same per-block door math as wood, applied to iron directly |
| 用链条制作锁子甲 / Chainmail Armor from Chain(之前无法合成 / previously uncraftable) | 每件 1 个 / 1 per piece | 锁子甲字面上就是由链条制成的,只是从未有过配方 / Chainmail is literally made of chain, it just never had a recipe |
| 黑曜石 + 恶魂之泪 → 哭泣的黑曜石 / Obsidian + Ghast Tear → Crying Obsidian | 1 | 两个已存在物品之间的直接剧情联系,从未有过配方 / Direct lore connection between two existing items, no recipe existed |
锯木厂 / The Sawmill
为什么原版没有锯木厂?石头有切石机,但木头没有对应的东西——所以这个模组添加了一个。相同的机制,相同的界面,用木头代替石头。用 3 块木板(任意木头)+ 1 个铁锭合成,布局与切石机相同。
| 输入 / Input | 输出 / Output | 原因 / Why |
|---|---|---|
| 木板 → 半砖 / Planks → Slab | 2 | 半个方块 / Half a block |
| 木板 → 台阶 / Planks → Stairs | 1 | ¾ 个方块,单块木板向下取整 / ¾ of a block, rounded down for one plank |
| 木板 → 栅栏 / Planks → Fence | 4 | 目测,与栅栏门相同 / Eyeballed, same way as the gate |
| 木板 → 栅栏门 / Planks → Fence Gate | 8 | 根据一个栅栏门视觉上需要的材料量目测 / Eyeballed from how much material one gate visually needs |
| 木板 → 按钮 / Planks → Button | 64 | 与工作台版本相同的堆叠上限逻辑 / Same stack-cap logic as the crafting-table version |
| 木板 → 压力板 / Planks → Pressure Plate | 16 | 一个方块的 1/16 / 1/16 of a block |
| 原木 ↔ 木头 ↔ 去皮原木 ↔ 去皮木头 / Log ↔ Wood ↔ Stripped Log ↔ Stripped Wood | 1:1 | 等体积的完整方块;去皮变体只能相互转换 / Equal-volume full blocks; stripped variants only convert to each other |
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