
Equipment Physics Slider
Adjusts equipment physics behavior, Increase or decrease wind sway, weight of the equipment as well as the damping to have much more flowing equipment, or in the contrary, increase the damping and the stiffness to have more rigid equipment physics. May introduce some clippings with very low value. Requires REFramework.
查看大图[size=5][b]Description[/b][/size]
Equipment Physics Slider lets you tweak the cloth physics of your equipment (cape, armor, pants, helmet...) in real time, for the Arisen and your pawns.
Most armor, pants, mantles and helmets in Dragon's Dogma 2 use Capcom's GpuCloth physics, and the game gives you no way to tune it. This mod adds a menu to REFramework with sliders that change how your cloth equipment moves: heavier or lighter, calmer or wilder, more animated or fully simulated. Everything is applied live and your settings are saved automatically.
[size=5][b]Installation instructions[/b][/size]
[size=3][b]Automatic installation (recommended)[/b][/size]
[]Install using Fluffy Mod Manager
[size=3][b]Manual installation (recommended)[/b][/size]
[list=1]
[]Install REFramework (only dinput8.dll goes in the game folder).[/]
[]Copy [b]EquipmentPhysicsSlider.lua[/b] to [b]<Dragon's Dogma 2>\reframework\autorun\[/b][/]
[]Start the game and load your save.[/]
[]Press [b]Insert[/b] to open the REFramework menu, then open [b]Script Generated UI > Equipment Physics Slider[/b].[/]
[/list]If you change equipment and nothing shows up, click [b]Refresh equipment list[/b].
To uninstall, delete the .lua file (and optionally reframework\data\EquipmentPhysicsSlider.json). Nothing is written to the game files: the original cloth values come back as soon as the script stops.
[size=5][b]Main features[/b][/size]
[list]
[][b]Live sliders[/b] applied to all the cloth equipment of a character at once (cape, tops, pants, helmet...).[/]
[][b]Gravity strength[/b] and [b]Wind strength[/b] (scales the wind the game applies to the cloth, direction is kept).[/]
[/list][center][img]https://staticdelivery.nexusmods.com/mods/6234/images/2356/2356-1793356839-2114934545.gif[/img][/center]
[list]
[][b]Cloth behavior[/b]: velocity damping, drag, gravity factor, simulation strength, simulation blend, blend amount (translation / rotation), speed limit, angular speed limit and weight offset.[/]
[]Hover any slider to see what it does. Ctrl+click a slider to type an exact value, even beyond the bar's range.[/]
[]Works on the [b]Arisen[/b], the [b]main pawn[/b] and [b]hired pawns[/b], each with its own settings, or all pawns can share the Arisen's settings. Arisen only by default.[/]
[]Settings are saved per character.[/]
[]Every value returns to the game's original when its slider goes back to the default.[/]
[/list]
[b]Presets[/b]
[list]
[][b]Game Default[/b]: the vanilla values.[/]
[/list][center][img]https://staticdelivery.nexusmods.com/mods/6234/images/2356/2356-1793357226-1894234694.gif[/img][/center]
[list]
[][b]Full Simulation[/b]: physics driven by the simulation instead of the animation. The physics is less restricted and much more flowing, removes the stiffness of the cape when the character is turning while running.[/]
[/list][center][img]https://staticdelivery.nexusmods.com/mods/6234/images/2356/2356-1793357283-1274278691.gif[/img][/center]
[list]
[][b]Your own presets[/b]: set your sliders, type a name, pick a character and click "Save as preset".[/]
[]Apply a preset to all characters in one click, or to a single character.[/]
[/list]
[b]Notes[/b]
[list]
[]Works only on GpuCloth equipment. Hair is not affected.[/]
[]Wind strength multiplies the wind the game applies to the cloth: it has no visible effect while the game's own wind is zero.[/]
[]Sliders apply to all the cloth equipment of a character together, not piece by piece.[/]
[]The fully simulated physics mod might add some minor clippings on some capes, I didn't get much when testing[/]
[]Some capes will have much more noticeable changes compared to others, the same way some capes flow much more than others by default in the game, I think it would require some meshes modification to fix that, this mod simply modifies global physics value of the player and pawns equipment.[/]
[/list]
[size=5][b]Requirements[/b][/size]
[list]
[]Dragon's Dogma 2 (Obviously)[/]
[][url=https://www.nexusmods.com/dragonsdogma2/mods/8]REFramework[/url] (nightly build recommended)[/]
[/list]
[size=5][b]Shout outs[/b][/size]
[list]
[]praydog and all the REFramework contributors, for the framework and scripting API that make this mod possible.[/]
[]The DD2 modding community, whose public REFramework scripts and mods helped me understand how the game works.[/]
[][url=https://www.nexusmods.com/dragonsdogma2/users/3871387]Sehtah[/url] and thier hair sliders mod that heavily inspired me to make this mod, their mod made me want to look into the equipment physics settings to edit them[/]
[/list][/]
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