
【果子Guos】DKT 血DKT UI丨Blood DK Tank Combat HUD
原创手绘丨双态中环丨高清战斗
查看大图【果子Guos】鲜血死骑 UI丨Blood DK Tank Combat HUD
***务必安装材质包***


【作者信息 / Author Information】
抖音:果子Guos
Douyin: 果子Guos
新手盒子:果子Guos
NewBeeBox: 果子Guos
网易DD:果子Guos
NetEase DD: 果子Guos
【作品介绍 / Project Introduction】
这不只是一套技能监控,而是一套围绕时光服鲜血死亡骑士坦克战斗节奏打造的完整 HUD。
This is more than an ability tracker—it is a complete HUD built around the combat rhythm of the Blood Death Knight tank on Titan Reforged servers.
整套界面以血铸亡颅双态中环为视觉核心,融合暗铁骨甲、猩红血槽、六符文托架与防御触发片,形成统一的鲜血亡灵风格。
Built around a dual-state bloodforged skull, the HUD brings together dark iron, bone armor, crimson resource channels, a six-rune frame, and defensive indicators in one cohesive blood-and-undead style.
左侧减伤与战术技能由中心向左展开,右侧攻击技能向右铺开;资源条同步移动,让整个界面围绕亡颅中环进入战斗状态。
Defensive and tactical abilities unfold to the left, while offensive abilities expand to the right. Resource bars move with them, bringing the HUD into combat around its central skull.
主技能图标优先呈现技能冷却、公共冷却与可用状态;冰冷触摸和暗影打击上方独立显示对应疾病的剩余时间,让出手判断与补病时机一眼分明。
Core ability icons prioritize cooldowns, the global cooldown, and usability. Separate disease timers above Icy Touch and Plague Strike keep ability readiness and disease maintenance clearly distinguished.
灵界打击成功施放时,常态中环播放短促的血能回吸效果;冰封之韧或吸血鬼之血开启时,中环切换为防御强化状态,眼部随之泛起呼吸红光。
A successful Death Strike sends a brief inward pulse of blood energy through the normal center ring. Icebound Fortitude or Vampiric Blood shifts the skull into its empowered defensive state, with softly pulsing red eyes.
人物左右的獠牙血契显示吸血鬼之血进度,顶部冰封符印显示冰封之韧进度。两项防御独立计时,同时开启时共同构成人物周围的防御轮廓。
Fanged blood sigils beside the character track Vampiric Blood, while the overhead frozen sigil tracks Icebound Fortitude. Both timers operate independently, forming a defensive outline around the character when active together.
触发片以材质消退直接表达剩余时间,人物中央保持留空,让防御状态醒目可见,也让战场始终留在视野之中。
The defensive indicators show remaining duration through receding fills, leaving the center clear so both defensive status and the battlefield remain visible.
选中敌对目标时主战斗界面自动展开,失去目标八秒后收拢;非常驻冷却与防御提示根据各自状态显示,让信息跟随战斗需要出现。
The main combat HUD expands when a hostile target is selected and collapses eight seconds after the target is lost. Situational cooldowns and defensive indicators appear according to their own active states.
整套作品优先采用 WeakAuras 原生监控、动态分组与进度表现,在统一视觉的同时,控制额外逻辑与动画开销。
The project prioritizes native WeakAuras tracking, dynamic groups, and progress displays to maintain a unified visual identity while keeping additional logic and animation overhead controlled.
沉稳承伤,以血还击,在每一次危急时刻掌握生存的节奏。
Stand firm, strike back in blood, and stay in command of survival when it matters most.
【原创声明 / Original Content Notice】
本 WeakAuras UI 为果子Guos原创设计与制作。
This WeakAuras UI is originally designed and created by Guos.
严禁转卖、倒卖、搬运、盗用、拆包后二次发布、冒充原创及未授权商用。
Reselling, unauthorized redistribution, reuploading, theft, repackaging for redistribution, claiming the work as your own, and unauthorized commercial use are strictly prohibited.
请尊重原创作者的设计与劳动成果。
Please respect the creator’s original work and effort.
正在加载版本记录…



正在加载评论…
评论在新手盒子客户端中发表,这里同步展示。