【果子Guos】生存猎 UI丨Survival Hunter Combat HUD

【果子Guos】生存猎 UI丨Survival Hunter Combat HUD

原创手绘丨中环三态蜕变|荷枪实弹瞬燃冲击|能量流淌

通用战斗全职业

【果子Guos】生存猎 UI丨Survival Hunter Combat HUD
⚠️ 务必安装材质!请通过平台字符串安装处的材质链接安装配套材质。

版本 / Version:1.0.0
作者 / Author:果子Guos

远古之骨,废土之魂。静默中锁定猎物,爆燃中释放杀机。
Ancient bones. A wasteland soul. Stalk in silence. Strike in fire.

作品介绍 / Project Introduction

这是一套围绕生存猎人战斗节奏打造的完整 HUD,将核心技能、资源、冷却与触发状态整合在统一的战象主题界面中。
A complete HUD built around the combat rhythm of the Survival Hunter, bringing core abilities, resources, cooldowns, and proc states together in a unified war-elephant design.

以远古战象中环为视觉核心,融合旧骨、黑布、暗血红战纹与金属框体。厚重的轮廓与克制的细节,让界面在静默时保持沉稳,在触发与爆发时释放力量。
An ancient war-elephant centerpiece combines aged ivory, black cloth, dark crimson markings, and metal frames. Bold silhouettes and restrained detail create a composed resting state with powerful proc and burst transitions.

核心特色 / Key Features

三态战象中环 / Three-State Centerpiece

静默、荷枪实弹与狂怒爆发采用不同的视觉反馈。象牙能量流动、面部光效与状态动画共同呈现战斗变化,让中环成为可以直观读取的战斗信号。
Distinct idle, Lock and Load, and burst visuals communicate combat states through flowing tusk energy, facial lighting, and coordinated animation.

荷枪实弹 · 瞬间爆燃 / Lock and Load · Explosive Ignition

触发瞬间以火星、冲击与短促拖尾强化点燃感;层数尚未消耗时,中环保留持续燃烧动效。左右月牙触发片分别记录一层,让核心触发的获得与消耗清晰可见。
Sparks, impact effects, and short trails mark activation, while sustained burning remains visible until the proc is consumed. Two crescent indicators each represent one charge.

以中环为核心的展开动画 / Center-Outward Transitions

左右技能从中环向外逐个展开,收拢时依次回归中心。资源条同步移动,配合展开音效,让整个 HUD 的战斗切换保持统一节奏。
Abilities unfold sequentially from the center and retract in reverse order. Resource bars move in coordination, accompanied by transition audio.

动态技能与冷却监控 / Dynamic Ability and Cooldown Tracking

主技能分组动态排列,非常驻技能按长、短冷却分区显示。增益期间高亮发光,计时采用金色;冷却期间采用红色计时,让技能状态更容易区分。
Dynamic core ability groups are supported by separate long- and short-cooldown sections. Active buffs glow with gold timers, while cooldowns use red timers for clear state recognition.

完整的战斗信息 / Integrated Combat Information

整合生命与法力、狙击训练、自动射击进度、施法进度、杀戮射击可用提示、荷枪实弹内置冷却监控,以及狂怒之嚎冷却和宠物状态提醒。
Tracks health and mana, Sniper Training, Auto Shot and cast progress, Kill Shot availability, the estimated Lock and Load internal cooldown, Furious Howl cooldown, and pet status.

视觉与声音协同 / Coordinated Visual and Audio Cues

关键触发、爆发与斩杀采用对应音效,所有提示音统一使用主声道。让重要状态既能被看见,也能被听见。
Dedicated audio cues accompany key procs, burst abilities, and execute availability. All alerts use the Master audio channel.

设计理念 / Design Philosophy

让关键的信息集中在视线附近,让装饰服务于战斗识别。保留远古战象的野性与压迫感,同时控制材质细节、亮度与光效范围。
Critical information stays close to the visual center, with decoration supporting combat readability. The design preserves the war elephant’s ferocity while controlling texture detail, brightness, and effect coverage.

监控优先采用原生 WeakAuras 功能与事件驱动逻辑,动效围绕实际状态触发,在视觉表现与运行开销之间保持克制。
Tracking prioritizes native WeakAuras features and event-driven logic, with effects tied to relevant combat states to balance presentation and runtime cost.

沉稳、野性、蓄势待发,在荷枪实弹触发的一瞬间点燃战场。
Composed, ferocious, and ready to ignite the moment Lock and Load activates.

作者信息 / Author Information

抖音 / Douyin:果子Guos
新手盒子 / NewBeeBox:果子Guos
网易DD / NetEase DD:果子Guos

前往作者抖音主页 / Visit the Creator’s Douyin Profile

原创声明 / Original Content Notice

本 WeakAuras UI 由 果子Guos 设计与制作。
严禁转卖、倒卖、搬运、盗用、拆包后二次发布、冒充原创及未授权商用。

This WeakAuras UI is designed and created by Guos.
Reselling, unauthorized redistribution, reuploading, repackaging, claiming the work as your own, or unauthorized commercial use is prohibited.

第三方音效及游戏素材的权利归其各自权利人所有,上述声明针对本作品的原创设计、制作与整合内容。
Third-party audio and game assets belong to their respective rights holders. This notice applies to the original design, production, and integration of this HUD.

请尊重原创作者的设计与劳动成果。
Please respect the creator’s work and effort.