【果子Guos】武器战 UI丨ArmWar Combat HUD

【果子Guos】武器战 UI丨ArmWar Combat HUD

手绘系列丨战斗展开丨独立触发

战士战斗

【果子Guos】武器战 UI丨ArmWar Combat HUD

***安装字符串同时必须安装材质包***

【果子Guos】武器战 UI丨ArmWar Combat HUD


【作者信息 / Author Information】

抖音:果子Guos

Douyin: 果子Guos

新手盒子:果子Guos

NewBeeBox: 果子Guos


【作品介绍 / Project Introduction】

这不只是一套技能监控,而是一套围绕武器战士攻击节奏打造的完整战斗 HUD。

This is more than an ability tracker—it is a complete combat HUD built around the attack rhythm of the Arms Warrior.


整套界面以钢铁战环为视觉核心,融合生命与怒气资源条、自动攻击计时、技能框架、冷却监控与触发特效,形成统一而锋利的战争机械风格。

Built around a forged-steel center ring, the HUD unifies health and rage bars, an auto-attack timer, ability frames, cooldown tracking, and proc effects into one sharp and cohesive war-machine style.


左侧技能从靠近中环的最右端依次向左展开,右侧技能从最左端逐步向右释放,让整个界面像两排战刃从中心同时出鞘。

Left-side abilities unfold from the innermost right edge toward the left, while right-side abilities expand from the innermost left edge toward the right—like twin rows of weapons being drawn from the center.


主技能、增益与减益、生命与怒气、自动攻击、战斗怒吼、冷却技能和触发提示按照战斗优先级分层排列,让关键判断始终停留在最短视线路径内。

Core abilities, buffs and debuffs, health and rage, auto attacks, Battle Shout, cooldowns, and proc alerts are layered by combat priority, keeping every critical decision within the shortest visual path.


选中敌对目标时界面由中环向两侧依次展开;失去敌对目标五秒后,再由外向内逐步收拢,并配合动画与音效完成战斗状态切换。

When a hostile target is selected, the interface unfolds outward from the center ring. Five seconds after the target is lost, it retracts step by step from the outer edges back toward the center, with synchronized animation and sound completing the combat-state transition.


冷却区域保持稳定常驻,不参与展开动画;中环与核心常驻特效始终保留,为战斗信息提供固定、可靠的视觉锚点。

The cooldown area remains stable and persistent without expansion animation, while the center ring and core ambient effect stay visible at all times as a fixed and reliable visual anchor.


我们的目标不是把信息堆满屏幕,而是让正确的信息在正确的时间,以最直接、最有力量的方式出现。

Our goal is not to fill the screen with information, but to present the right information at the right moment—in the most direct and powerful way possible.


整套作品坚持统一构图、原创材质与轻量事件逻辑,既要有旗舰级视觉表现,也不把你的帧数献祭给无意义的高频检测。

The project combines unified composition, original artwork, and lightweight event-driven logic—delivering flagship visuals without sacrificing frame rate to unnecessary high-frequency checks.


沉稳、精准、强硬,并在锁定目标的一瞬间彻底出鞘。

Controlled, precise, relentless—and fully unsheathed the moment a target is acquired.


【原创声明 / Original Content Notice】


本 WeakAuras UI 为 果子Guos 原创设计与制作。严禁转卖、倒卖、搬运、盗用、拆包后二次发布、冒充原创、未授权商用。

This WeakAuras UI is originally designed and created by Guos. Reselling, redistribution, reuploading, stealing, repackaging, claiming as your own, or any unauthorized commercial use is strictly prohibited.


请尊重原创作者的设计与劳动成果。

Please respect the creator’s original work and effort.